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We the people of AR

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Mobile AR has been driven by three main parties: Wikitude, Layar & Metaio. As we shared some time ago, all three used proprietary AR format, for the simple fact that each one was trying to figure it out how to do it. Thus deploying AR was first based on which platform to use, leaving the…

Top geolocated AR cities

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As the end of the year is approaching, we’ve decided to compile some stats. Without any further a do, here are the top 10 cities with geolocated AR users: London NYC Montreal (Metro/Subway) Rio de Janeiro Las Vegas Barcelona Boston Paris San Francisco Mexico DF The fact that those cities have the most users doesn’t…

Ingress: Google’s AR data mining

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In case you’re not aware of it, there’s a new game in town called Ingress, brought to you by Google. Playing is under invitation only, so like many people I haven’t had a chance to play with it. All I know about it, is what I’ve read on the web. The game has become quite…

To geocache or not to geocache, that is the question

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Geocaching (no, not the hunting game) has always been tricky, meaning it doesn’t come with its disadvantages, like everything. But let’s start by the beginning. What’s geocaching (on the mobile device world)? Well the word says it all, is putting/saving onto local storage (whatever the device) geographical related information. For example, the location (coordinates) of…

Indoor geolocation current limitations

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When you show someone geolocated AR (augmented reality), generally the first natural practical application they suggest is to use it indoors, in order to enhanced the visit to a mall or airport. This sounds great but currently its not possible, at least not that easily. Let me explain… The basics Let’s expand on a subject…

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