VR as a concept is decades old, started to make inroads on the PCs on the 90s, never to popularized as envisioned. Then, on this decade (2010s) a crazy guy decided to make a VR headset, which in turn got the attention of a games mogul, which in turn got the attention of Facebook and bought them for a cool 2$ billion. However, up until now, VR isn’t selling as a consumer device, maybe for industrial applications (like NASA) but that’s about it. Obviously Facebook is a consumer company, and for sure, when they bought it, it was saw as […] Read more
Project Tango is one of the many experiments Google Alphabet has. In short, is a tablet with extra sensors that enables it to have enhanced functionality no other tablet (or computer) has. Specifically it can sense the world around the device (it did it way before HoloLens was announced), and with this information, it can offer experiences not easily available on the mobile world, or at least not as precise. One of the most interesting features of tango is its ability to measure the environment around the tablet, by doing this, using a metric tape is a thing of the […] Read more
We previously talked about the phenomenon we baptized the Ghost of being too early, or as it is known in the entrepreneur world: Timing.
History is plenty of failed products that were introduce too early, later to be introduce successfully by another party, in many cases a similar or the same product. The latest of these examples of possibly successful product is Apple Music.
The idea of a offering a music streaming services goes back to the growing of the internet, in the late 90’s. This idea was materialized by services like music.net and Rhapsody. By that time, Rhapsody was the hot […] Read more
Blackberry 10 (BB10) is based on the the QNX OS. QNX is a real time OS that’s very good, for the none geeks, real time means that’s really good 🙂 In short, the system react faster to interrupts, and that’s really good thing 🙂 However, as we all know, BB10 has not been able to caught up with the masses, which has left them in a very awkward position, as the platform enters in a difficult cycle: there are not many apps for the platform because there are not many users, and there are not many users because there are […] Read more
Well it’s official, Apple bought Metaio. So what could happen? In order to understand better the whole thing is important to know what Metaio (and other SDKs) does.
To enable augmented reality (AR) in any app there are three paths to chose:
Develop the AR code yourself. Unless the developing of this code improves the AR experience somehow compared to the other existent options, doing it is just reinventing the wheel.
Using AR open source code. Useful if the platform doesn’t have formal support of other AR SDKs, this is the path we chose for Terra Icons for Windows Phone 8. Generally, […] Read more
Keyword: triggers. Just until recently, computing devices (PCs, tables, smartphones, etc.) needed a physical object or information on where to overlay the augmented reality experience. HoloLens changes all this.
As always, it obvious today, but it wasn’t the case until not that long ago. Let’s see … The whole point of AR is to overlay extra information on top of the real world. Devices weren’t able to guess where to put this information on the screen unless they had a physical marker on which to lock-on and overlay the information there. Initially those markers where very similar to QR codes, because […] Read more
A few weeks ago we started our small but focused crowdfunding campaign. It has successfully finished with a pleasant 110% of the objective amount collected. We would like to thank all of the people who believed in us, we really appreciated!
The funds will be used to promote Terra Icons adoption, using several methods like Facebook ads, Twitter ads installs, Google AdWords, Bing Ads (yes, Bing!), and many other. Of course, spreading that amount among all the services. Yes, we know effectiveness might be lowered, however that was the initial promise for the campaign, and we’ll stick to our word!
As for […] Read more
Some time ago we talked about the challenges for indoor location services. At that time Qualcomm proposal seemed interesting. Time has passed and now this offer is a little more mature and -at least- available as a finished product.
Still, there’s no standard way to provide indoor location, as it is the case with GPS. Whatever indoor location method is adapted, is proprietary and -thus- attached to its respective manufacturer.
There are several existing mobile indoor location solutions. The most prominent is from an Austrian company called indoo.rs. It’s a pretty neat solution as it uses whatever devices installed on premises (WiFi […] Read more
We’ve always been curios about the whole crowdfunding phenomenon. We’ve thought of some ideas to launch, but nothing concrete, until now. We stumble upon this new fellow start-up called Launchleader. We thought it was cool, so we created our respective, concrete and straightforward crowdfunding campaign. Nothing fancy, just the basics.
So, please visit the project’s page, every $ counts. Thanks! 🙂
[…] Read more
Many of us followers and participants of the AR environment followed closely the developments of Google Glass, as it was one of the bastions for expanding AR reach. So, it came as little surprise to us when we heard that this current version of Google Glass was being killed. Google gave it the spin of graduating it from Google X, which might be true, but in the end is was a failure from their part.
Of course, in hindsight everything is 20/20, nevertheless, we’ll try to identify what went wrong with this still -promising- product. Lets start by saying that lately […] Read more